
And with the rather significant penalties to dex the initial hit applies that second attack is a decent bit easier to land. It'd be a lot of investment to go for all of that (and rather hard to pivot into it on a build that's already in play), but all together that's the potential to apply fatigue, entangle, shaken, and sicken to a target without any saves allowed assuming a successful attack, followed by a successful intimidate, followed by another attack. And if he goes that far, it wouldn't be a bad idea to get the cruel enchantment on his staff, which would sicken anyone he hits who's already shaken. Potentially picking up the bruising intellect trait via additional traits (which could at the same time allow picking up wayang spellhunter or magical lineage for frostbite to make rime spell free) among other things) to intimidate and potentially apply shaken to targets he hits. And if he wants to take it a step further, the bludgeoner feat would let him deal non-lethal damage with the quarterstaff without penalties if he chooses too, which would let him in turn use the enforcer feat (though some investment would likely be needed to make the intimidate checks reliable. Frostbite also comboes rather well with the rime spell metamagic feat, which would also no-save entangle anyone that takes damage from it. In regards to not just being burst, there are a couple of touch spells that have sustained effects, specifically chill touch (1 touch/level, 1d6 negative energy damage, fort save or 1 str damage) and frostbite (1 touch/level, 1d6+level cold non-lethal damage, and a no-save fatigue). Tripping might be worth considering (also stops opponents, but additionally makes them prone which is more beneficial, can have a better CMB between improved+greater trip and the maneuver mastery magus arcana, is done via a weapon and thus benefits from weapon focus and the weapon's enchantment, uses the magus's potentially considerable (between reach weapon and enlarging polymorphs) reach, though it doesn't work against flyers and is difficult to use against many-legged enemies).

Continued abuse of our services will cause your IP address to be blocked indefinitely.Well, stand still is imo a bit underwhelming, since even if you have 50 feet of reach it still only ever triggers against enemies adjacent to you, and it still requires a combat maneuver check to trigger (which get harder and harder to succeed on as the levels go up, and as a pure maneuver check it's harder to boost since there's no corresponding improved/greater feat). Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior.

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